Agar.io is one of the games that kicked off the entire .io genre: you control a single cell on a shared map full of other real players, and the rule is brutally simple β absorb anything smaller than you, avoid anything bigger, and try to end up as the largest cell on the board. There's no story and barely any menu; you spawn, you grow, and eventually something bigger than you ends the run, at which point you jump straight back in.
The tension comes entirely from other players. A cell that looks safe one second can split into multiple faster pieces and surround you the next, and the biggest blobs on the leaderboard are constant, visible targets for everyone else on the server. Growing big feels great right up until it makes you the map's main objective.
It's one of the purest "easy to learn, impossible to fully master" multiplayer games online, and matches are short enough that a bad run costs you almost nothing. If you like the grow-and-survive .io format, GBK Games also has Hole.io and ArmedForces.io for different takes on the same genre.