Cut the Rope was released in 2010 by ZeptoLab, a studio founded by brothers Efim and Semyon Voinov, and quickly became one of the defining mobile puzzle games of its generation. Its star, the small green creature Om Nom, became a genuine pop-culture mascot in his own right, spawning an entire franchise of sequels, spin-offs, animated shorts, and merchandise well beyond the original game's scope β a rare feat for a puzzle game built around a single simple mechanic.
That mechanic β cutting ropes in the right order to deliver candy into Om Nom's mouth while collecting stars along the way β turned out to have enormous depth once combined with physics elements like bubbles, air cushions, and spikes, giving the game room to introduce new twists across dozens of levels without ever needing to abandon its core simplicity.
Every level has the same core goal β get the candy to Om Nom β but doing it while also collecting all three stars is the deeper challenge, since star placement often demands a more clever, less obvious rope-cutting sequence than the minimum needed to simply finish.
It's a beloved, genuinely clever physics puzzle series that helped define mobile gaming's golden era. If you enjoy this kind of physics-based puzzle, GBK Games also has Happy Glass for another satisfying physics puzzle experience.