HexGL was created by developer Thibaut Despoulain (known online as BKcore) as a technical showcase for what WebGL, a relatively new browser 3D graphics technology at the time, was capable of. Its sleek, futuristic anti-gravity racing style drew clear inspiration from franchises like WipEout and F-Zero, translated into a genuinely impressive browser-native 3D racer that demonstrated real-time lighting, particle effects, and smooth high-speed racing entirely without plugins.
Beyond just being a fun racer, HexGL became something of a landmark demo within web development circles for proving that genuinely polished, high-speed 3D gaming was achievable directly in a browser, well ahead of when that became commonplace.
The objective is to complete each futuristic track as fast as possible, balancing high-speed boosting against the precision needed to avoid crashing into the track's tight, hazard-filled corridors.
It's a genuinely impressive piece of browser 3D racing that still feels sleek and fast today. GBK Games also has 2D Rocket League for more high-speed vehicle competition.